{"id":1607,"date":"2025-08-13T16:00:00","date_gmt":"2025-08-13T16:00:00","guid":{"rendered":"http:\/\/www.carrerstep.com\/?p=1607"},"modified":"2025-08-14T12:05:22","modified_gmt":"2025-08-14T12:05:22","slug":"review-teenage-mutant-ninja-turtles-tactical-takedown-switch-a-rad-turn-based-brawler-blend","status":"publish","type":"post","link":"http:\/\/www.carrerstep.com\/index.php\/2025\/08\/13\/review-teenage-mutant-ninja-turtles-tactical-takedown-switch-a-rad-turn-based-brawler-blend\/","title":{"rendered":"Review: Teenage Mutant Ninja Turtles: Tactical Takedown (Switch) – A Rad Turn-Based Brawler Blend"},"content":{"rendered":"
Your turn, dude!<\/strong><\/p>\n There were occasions in 2024 where I wanted nothing more than for the frequency of TMNT game releases to slow down a little. We got three<\/em> new video game outings, and while some opted for big swings, I couldn’t help but feel that the sewer-dwellers’ saturation was becoming too much \u2014 it’s funny how a hit like Shredder’s Revenge<\/a> and a widely popular movie like Mutant Mayhem<\/strong> will do that.<\/p>\n So, it was with some trepidation that I went into Teenage Mutant Ninja Turtles: Tactical Takedown<\/a>, a turn-based reimagining from developer Strange Scaffold that launched on PC earlier this year promising yet another “new” take on the brothers’ beat-’em-up formula. It’s a promise that I’ve been stung by too many times in the past, and I expected nothing but the same again. Dear reader, I was wrong.<\/p>\n